Des liens de fond autour du jeu vidéo, loin de l’actualité quotidienne trépidante. Articles, vidéos, émissions, et autres formats longs.
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Les jeux vidéo peuvent-il sensibiliser à la cause écologique ? https://t.co/k278U3moDH
— Le Monde (@lemondefr) April 1, 2019
Un article qui me démange de puis longtemps :
— esteban grine, PhD (@EstebanGrine) March 8, 2019
Jeux vidéo & digital labor
les travaux cachés des joueurs et des joueuses :3 https://t.co/Wm53YxiruW
Dans cet article, je vous cause un peu de la polémique/crise diplomatique autour du jeu Devotion, et de la persistance de nombreux gros studios de jeux vidéo à nier la dimension politique de leurs jeux, même quand cette dernière est parfois évidente.https://t.co/ahpylrMViZ
— Zali Calvinball Falcam Impersonator (pastiche) (@Zali_Falcam) March 5, 2019
À lire en anglais 📝 🇬🇧
Pac-Man: The Untold Story of How We Really Played The Game https://t.co/u2JRvUIMpI via @CatDeSpira #ArcadeGamingHistory #PacMan #ArcadePreservation
— Catherine DeSpira (@CatDeSpira) February 12, 2019
How Fortnite’s success led to months of intense crunch at Epic Games https://t.co/iL3XeJ3n9o pic.twitter.com/6SfhPAwx8U
— Polygon (@Polygon) April 23, 2019
A dozen Pokemon fans have accused four Pokemon YouTubers/streamers or affiliates of predation: https://t.co/fa9X4h5jIh
— Cecilia D'Anastasio (@cecianasta) April 3, 2019
Yesterday I got to put up the mini-book I wrote this winter about Red Dead Redemption II. Like most deep dives, it's really a larger examination of video games, their artistic capacity, and identity. So proud of this one 🙂 https://t.co/8ddkmS3m3t
— Film Crit Hulk (on blusky too) (@FilmCritHULK) April 23, 2019
What went wrong with Anthem? This is the story, based on interviews with 19 people who worked on or close to the game, of why BioWare's loot shooter was such a mess. It's also a story about a legendary RPG studio facing a burnout crisis. My latest: https://t.co/dwgEUzc5eW
— Jason Schreier (@jasonschreier) April 2, 2019
Artificial intelligence is helping old video games look like new https://t.co/MbS7j5s8Uy pic.twitter.com/PrYbZj9Ry8
— The Verge (@verge) April 19, 2019
We’ve always made our own easy modes, ‘Sekiro’ is no exception https://t.co/FrZb4Lr7pE pic.twitter.com/th469Bo0Gr
— Waypoint (@waypoint) April 3, 2019
Battle royale design is an emerging art – here, @keefstuart speaks to the developers making the ruleshttps://t.co/JevSKAvTbN
— Keza MacDonald (@kezamacdonald) February 23, 2019
Here's my interview with Shinya Kumazaki, who dreams up new Kirby games at @HAL_Laboratory and explained his process. Interesting aside about putting younger designers on spin-off games to help them learn. https://t.co/IBjh74XEQ5 pic.twitter.com/bLQFQicDMp
— Stephen Totilo (@stephentotilo) April 11, 2019
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Illustration : CC 0 Elias Castillo.
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